Psychology × Human–computer interaction
Games, interaction, and human experience.
I’m interested in emotion, motivation, and individual differences in games, AI-enabled interactive systems, and everyday tools: what makes us want to explore, learn something new, or feel that our choices matter? I also build reading and research tools, bringing these questions into hands-on design.
Explore the projects ↘Projects
Two personal projects: a reader for working with books and language, and a desktop tool for working with research data.
Reading01
A local-first EPUB and PDF reader.
Keep books, reading progress, dictionary lookup, translation, and vocabulary cards in one place. Customize the reading layout and, for EPUBs, optionally emphasize the beginning of English words.
Test release · Apple-silicon Mac and Windows x64
About this project↗
Research02
A local machine-learning workflow for research data.
Bring data checks, preprocessing, classification and regression, model comparison, validation, and reporting into one desktop workflow. Review predictions, figures, and reproducibility materials alongside the choices that produced them.
Public release available · Apple-silicon Mac and Windows x64
About this project↗
About
Gugugu Lab is my personal space for sharing projects and developing research interests at the intersection of psychology and human–computer interaction.
Perspectives from psychology and mental health education shape my attention to people’s feelings, learning processes, and individual differences in interaction design. I want to explore how design can support understanding, personal agency, and meaningful experiences.
I am especially interested in Games HCI and AI-enabled interactive systems, including how people learn and make decisions within them. I am also interested in behavioral telemetry—records of behavior during interaction—and its analysis, alongside measures of experience, to understand players and users while carefully assessing what the data can tell us.
Building tools gives me concrete questions to work on: what should an interface make easy, what choices should remain visible, and what evidence would tell us whether a design helps? LexiAnchor and PsyML Toolkit are part of that practice.
“Lab” is a personal project name, not an institutional laboratory.